![]() ![]() ![]() ![]() Now anything left is to create animation controller and assign animations to the character :) If this does not work or I'm not clear in any step, please don't hesitate to leave a comment so I can help you. If it is a thing or anything not full body human, pretty much choose Generic. in Rig make sure Animation Type is Humanoid for your character.with Model make sure scale factor is 1.Select the FBX file in the Project panel that you just imported in (I assumed you already know how to import it in) Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the. Also choose only Armature and Mesh to export down below. Unity is the ultimate game development platform. You can see the option for 'Export BFX' at the bottom-left corner, leave everything as default only check the 'Selected Objects' checkbox. Then you select the mesh itself and the armature that you want to export. Important step: First in the Dopesheet, Action Editor tab, before you do your animation you have to name it accordingly and hit little F icon there to add a Fake user otherwise the animation is not being saved when you close Blender. ![]()
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